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Christian Timmerer

Chief Innovation Officer

Prof. Dr. Christian Timmerer is the Chief Innovation Officer and a co-founder at Bitmovin. His work focuses on research and standardization in the area of adaptive video streaming, video adaptation, and Quality of Experience. He is an active member of ISO/IEC MPEG and editor for the MPEG-21, MPEG-M, MPEG-V, and MPEG-DASH standards, and thus has also a wide range of knowledge, overview, and contacts within the international technology market. He holds the position of a Full Professor for Multimedia Systems at the Alpen-Adria University Klagenfurt where he had published more than 300 papers at international conferences and journals.

Immersive Video - Bitmovin
Innovation

ATHENA Lab: Fast Multi-Resolution and Multi-Rate Encoding for HTTP Adaptive Streaming Using Machine Learning (FaRes-ML)

The heterogeneity of the devices on the Internet and the difference among the network conditions of the users make designing a video delivery tool that can adapt to all these differences while maximizing the quality of experience (QoE) for each user a tricky problem. HTTP Adaptive Streaming (HAS) is the de-facto solution for video delivery…

Immersive Video - Bitmovin
Innovation

ATHENA Lab: Improving Viewer Experiences with Scalable Light Field Coding (SLFC)

Immersive Viewer Experiences with Light Field Imaging  Light field imaging is a promising technology that will provide a more immersive viewing experience. It enables some post-processing tasks like depth estimation, changing the viewport, refocusing, etc. To this end, a huge amount of data needs to be collected, processed, stored, and transmitted, which leaves the challenging…

Immersive Video - Bitmovin
Innovation

ATHENA Labs: Improving the Quality and Efficiency of Live Video Streaming with Optimizing Resource Utilization in Live Video Streaming (OSCAR)

Live video streaming is a specific type of streaming that a video is broadcasted in real-time. The actual source of the video can be pre-recorded or simultaneously recorded. Live streaming is suitable for live venues, conferences, and gaming. In recent years the demands for watching live venues such as news, concerts, and sports have increased,…

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